
The tale is about a human who fell into the Underground, killed some monsters, spared some monsters, saved everyone, murdered everyone. Gaster then asks you to take a seat (as a shadowy chair suddenly appeared behind you) and proceeds to tell you a tale. There's no way to interact with anything and the only thing to do is to use your cell phone, which results in Gaster appearing in the room. You encounter the gray door in Waterfall and, if you choose to enter it, the door will disappear and you'll be locked inside.

The track uses some leitmotifs here and there, but the majority of them are original.Īs explained in the intro track - you meet Gaster while returning back to the barrier on the Pacifist route. I tried my best to make it both chaotic, but also organized. This track took me probably over 50 hours to complete (the actual FL Studio time shows 70+ hours, but I assume a lot of that time was just the project running in the background). The old Geno Gaster themes and fight are no longer canon.

In case you're surprised by "another" inclusion of Gaster in the project, I highly recommend reading this Gamejolt post: (Plays during Pacifist, but only if the Player has completed other routes before this one)Īnd here it is! My magnum opus and probably the most effort I have and will ever put in an Undertale track: "Time Capsule", Gaster's Pacifist theme!
